"Phrases" { "Knife Fight" { "chi" "拼刀" } "Shot4Shot" { "chi" "爆头" } "Gun Toss" { "chi" "丢枪" } "Chicken Fight" { "chi" "斗鸡" } "Hot Potato" { "chi" "烫手山芋" } "Dodgeball" { "chi" "躲避球" } "No Scope Battle" { "chi" "无镜狙击" } "Rock Paper Scissors" { "chi" "剪刀石头布" } "Russian Roulette" { "chi" "生死赌博" } "Jumping Contest" { "chi" "跳跃比赛" } "Rebel!" { "chi" "造反!" } "Mag4Mag" { "chi" "回合枪战" } "Race" { "chi" "赛跑" } "Already Dropped Deagle" { "chi" "你丢了你的沙漠之鹰!" } "Hot Potato PickUp" { "chi" "{1} 拿起了烫手山芋!" } "Powered By Hosties" { "chi" "本服务器由 SM_Hosties v2 插件支持, 祝大家玩的开心!" } "Please Follow Rules" { "chi" "请遵循 !rules 中列出的规则" } "Knife Fight Gun Attack Slay" { "chi" "{1} 在拼刀期间使用 {3} 攻击 {2} 被处死" } "Knife Fight Gun Attack Abort" { "chi" "{1} 使用 {3} 攻击了 {2} - 拼刀中止" } "Chicken Fight Gun Attack Slay" { "chi" "{1} 在斗鸡期间使用 {3} 攻击 {2} 被处死" } "Chicken Fight Gun Attack Abort" { "chi" "{1} 使用 {3} 攻击了 {2} - 斗鸡中止" } "Hot Potato Attack Slay" { "chi" "{1} 在烫手山芋游戏期间攻击 {2} 被处死" } "Hot Potato Attack Abort" { "chi" "{1} 攻击了 {2} - 烫手山芋游戏中止" } "New Rebel" { "chi" "囚犯 {1} 造反了" } "Freeattack" { "chi" "狱警 {1} 攻击了没有武器的 {2}." } "Non LR Kill LR Slay" { "chi" "非 LR 玩家 {1} 杀死了 LR 玩家 {2} 被处死" } "Non LR Kill LR Abort" { "chi" "非 LR 玩家 {1} 杀死了 LR 玩家 {2} - LR 中止" } "Rebel Kill" { "chi" "狱警 {1} 打死了造反者 {2}" } "LR Available" { "chi" "囚犯现在可以输入 !lr 提出最后一个请求" } "LR Player Disconnect" { "chi" "LR 玩家 {1} 离线 - LR 中止" } "Chicken Fight Win And Slay" { "chi" "{1} 赢得了斗鸡比赛的胜利 - {2} 被处死" } "Chicken Fight Win" { "chi" "{1} 赢得了斗鸡比赛的胜利" } "Chicken Fight Kill Loser" { "chi" "杀死 {1}!" } "S4S Shot Taken" { "chi" "{1} 射击回合结束" } "Distance Meter" { "chi" "测距仪:" } "LR Rebel Not Allowed" { "chi" "造反后, 不能 LR" } "LR Choose" { "chi" "选择一个最后请求" } "No CTs Alive" { "chi" "没有任何活着的狱警可以与你 LR" } "Too Many Ts" { "chi" "还有很多囚犯活着现在不能 LR!" } "Not Alive Or In Wrong Team" { "chi" "你已经死了或不是囚犯, 不能 LR" } "Another LR In Progress" { "chi" "他已有了一个进行中的 LR" } "LR Disabled" { "chi" "抱歉, 服务器关闭了 LR 功能" } "Choose A Player" { "chi" "选择一个玩家" } "Rebel Ask CT For LR" { "chi" "造反者 {1} 想与你 {2}, 是否接受?" } "Yes" { "chi" "是" } "No" { "chi" "否" } "Asking For Permission" { "chi" "正在询问 {1} 是否同意, 因为你是一个造反者..." } "Target Is Not Alive Or In Wrong Team" { "chi" "目标玩家已经死了或不是囚犯, 不能 LR" } "Declined LR Request" { "chi" "{1} 拒绝了你的 LR 请求" } "LR Partner Died" { "chi" "与你 LR 的小伙伴已经死了" } "Too Slow Another LR In Progress" { "chi" "哎呦, 太慢了, 他已与其他人进行 LR " } "LR Request Decline Or Too Long" { "chi" "{1} 拒绝了你的 LR 请求或太久没有答复" } "LR KF Start" { "chi" "{1} 选择与 {2} 进行拼刀" } "LR S4S Start" { "chi" "{1} 选择与 {2} 进行爆头比赛" } "LR GT Start" { "chi" "{1} 选择与 {2} 进行丢枪比赛" } "LR CF Start" { "chi" "{1} 选择与 {2} 进行斗鸡" } "LR HP Start" { "chi" "{1} 选择与 {2} 进行烫手山芋游戏" } "LR DB Start" { "chi" "{1} 选择与 {2} 进行躲避球游戏" } "LR NS Start" { "chi" "{1} 选择与 {2} 进行无镜狙击" } "LR RPS Start" { "chi" "{1} 选择与 {2} 进行剪刀石头布" } "LR Mag4Mag Start" { "chi" "{1} 选择与 {2} 进行回合枪战" } "LR RR Start" { "chi" "{1} 选择与 {2} 进行生死赌博" } "LR Has Chosen to Rebel!" { "chi" "{1} 选择去造反!" } "Start Jump Contest" { "chi" "{1} 选择与 {2} 进行最多跳比赛" } "Start Brink of Death" { "chi" "{1} 选择与 {2} 进行濒死边缘比赛" } "Start Farthest Jump" { "chi" "{1}选择与 {2} 进行跳远比赛" } "No Rebels ATM" { "chi" "此刻没有造反的囚犯" } "Rebelling Terrorists" { "chi" "造反囚犯:" } "CheckPlayers CMD Disabled" { "chi" "服务器禁用 !checkplayers 命令" } "Server Rules" { "chi" "服务器规则:" } "HP Win" { "chi" "{1} 赢得了烫手山芋比赛的胜利 - {2} 被处死" } "HP Last One To Have The Potato" { "chi" "你是最后有山芋的那个!" } "Ts Muted" { "chi" "囚犯在回合前 {1} 秒静音!" } "Ts Can Speak Again" { "chi" "囚犯现在可以说了..." } "Now Muted" { "chi" "你现在已被静音, 你将在回合结束解除静音" } "NS Weapon Chooser Menu" { "chi" "请选择一个武器在无镜狙击中使用:" } "CT Attack T Gun" { "chi" "狱警 {1} 攻击了囚犯 {2}, 但囚犯有一个热武器..." } "Rock" { "chi" "石头" } "Paper" { "chi" "布" } "Scissors" { "chi" "剪刀" } "LR RPS No Answer" { "chi" "{1} 没有选择石头剪刀布, 或没有在时间内选择" } "LR RPS Done" { "chi" "{1} 选择 {2}, {3} 选择 {4} - {5} 赢" } "LR RPS Tie" { "chi" "{1} 选择 {2}, {3} 选择 {4} - 平局" } "LR Not With Bot" { "chi" "对不起, 你不能与一个 BOT 进行 LR" } "LR Not Available" { "chi" "你现在不能进行 LR" } "LR Delay Announcement" { "chi" "囚犯现在不能 LR, 直到 {1} 秒过去后!" } "Freekill Slay" { "chi" "{1} 杀了太多并没有造反的囚犯被处死" } "Freekill Kick" { "chi" "{1} 杀了太多并没有造反的囚犯被踢出" } "Freekill Kick Reason" { "chi" "杀了太多并没有造反的囚犯被踢出" } "Freekill Ban" { "chi" "{1} 杀了太多并没有造反的囚犯被封禁" } "Freekill Ban Reason" { "chi" "杀了太多并没有造反的囚犯被封禁" } "Freekill Record Increased" { "chi" "你已经杀死了 {1} 个没有造反的囚犯, 杀死 {2} 个将对你自动采取管理行动..." } "Race Won" { "chi" "{1} 赢得了比赛!" } "Won Jump Contest" { "chi" "{1} 赢得了跳跃比赛!" } "Russian Roulette - Hit" { "chi" "生死赌博: 子弹击中了 {1}!" } "Russian Roulette - Miss" { "chi" "生死赌博: 幸运, 再来..." } "Randomly Chose First Player" { "chi" "随机选择了 {1} 第一个去射击" } "LR Interference Slay" { "chi" "{1} 使用 {3} 干扰 {2} 的 LR 被处死" } "LR Interference Abort" { "chi" "{1} 使用 {3} 干扰 {2} 的 LR, LR 被中止" } "LR Interference Slay - No Victim" { "chi" "{1} 使用 {2} 攻击干扰 LR 被处死" } "LR Interference Abort - No Victim" { "chi" "{1} 使用 {2} 攻击干扰 LR, LR 被中止" } "LR Cheating Abort" { "chi" "{1} 作弊! LR 被中止" } "LR Cheating Slay" { "chi" "{1} 在 LR 中作弊被处死" } "Noscope Knife Attack Slay" { "chi" "{1} 在无镜狙击比赛中使用匕首攻击 {2} 被处死" } "Noscope Knife Attack Abort" { "chi" "{1} 使用匕首攻击 {2} - 无镜狙击比赛被中止" } "S4S Rebel Slayed" { "chi" "{1} 在爆头比赛中造反被处死" } "S4S Rebel Aborted" { "chi" "{1} 在爆头比赛中造反, 爆头比赛被中止" } "M4M Mag Used" { "chi" "{1} 用完了他的弹夹!" } "LR No CTs Available" { "chi" "狱警不能使用 LR" } "LR Aborted" { "chi" "所有活动中的 LR 被中止!" } "Knife Fight Selection Menu" { "chi" "选择你的拼刀方式:" } "Knife_Vintage" { "chi" "普通" } "Knife_Drunk" { "chi" "醉拳" } "Knife_LowGrav" { "chi" "月球重力" } "Knife_HiSpeed" { "chi" "高速" } "Knife_Drugs" { "chi" "迷幻" } "Knife_ThirdPerson" { "chi" "第三人称" } "Pistol Selection Menu" { "chi" "选择一把手枪:" } "Pistol_Deagle" { "chi" "Deagle" } "Pistol_P228" { "chi" "P228" } "Pistol_P250" { "chi" "P250" } "Pistol_Glock" { "chi" "Glock" } "Pistol_FiveSeven" { "chi" "Five-Seven" } "Pistol_Dualies" { "chi" "Dualies" } "Pistol_USP" { "chi" "USP" } "Pistol_P2000" { "chi" "P2000" } "Pistol_Tec9" { "chi" "Tec 9" } "NSW_AWP" { "chi" "AWP" } "NSW_Scout" { "chi" "Scout" } "NSW_SSG08" { "chi" "SSG08 (Scout)" } "NSW_SG550" { "chi" "SG550" } "NSW_SCAR20" { "chi" "SCAR20" } "NSW_G3SG1" { "chi" "G3SG1" } "Find a Starting Location" { "chi" "选择一个起点" } "Choose an End Point" { "chi" "选择一个终点" } "Use Current Position" { "chi" "使用当前坐标" } "Race Points too Close" { "chi" "你的终点太靠近起点了" } "Too Near Obstruction" { "chi" "有东西挡住了去路, 移开再试试" } "Jump Contest Menu" { "chi" "选择一个跳跃比赛类型:" } "Jump_TheMost" { "chi" "最多跳" } "Jump_Farthest" { "chi" "跳远" } "Jump_BrinkOfDeath" { "chi" "濒死边缘" } "Must Be On Ground" { "chi" "你必须在地上选择此项目" } "Farthest Jump Won" { "chi" "{1} 跳了 {3} 赢得了比赛胜利, 相比之下 {2} 跳了 {4}" } "Race Could Start Soon" { "chi" "{1} 放置赛跑的起点和终点, 注意关注!" } "Respawned Target" { "chi" "重生 {1}" } "Player Alive" { "chi" "玩家已经是活的了" } "Respawn Player" { "chi" "重生玩家" } "Respawn Data Unavailable" { "chi" "玩家 {1} 没有重生数据, 并尚未发送到返回到单元" } }